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D

densityPlot() - Method in class uk.ac.leeds.ccg.andyt.grids.examples.UtilitiesRuns
 
densityPlot(Grid2DSquareCellAbstract, Grid2DSquareCellAbstract, int, Grid2DSquareCellDoubleFactory) - Static method in class uk.ac.leeds.ccg.andyt.grids.utilities.Utilities
Returns a density plot of xGrid values against yGrid values.
dimensions - Variable in class uk.ac.leeds.ccg.andyt.grids.core.Grid2DSquareCellAbstract
For storing cellsize, minx, miny, maxx, maxy Although maxx and maxy could be easily calculated if required, for convenience they are calculated by default during grid construction.
dimensionsScale - Variable in class uk.ac.leeds.ccg.andyt.grids.core.Grid2DSquareCellAbstract
For storing the minimum number of decimal places needed to store the dimensions.
directory - Variable in class uk.ac.leeds.ccg.andyt.grids.core.Grid2DSquareCellAbstract
Local directory used for caching.
directory - Variable in class uk.ac.leeds.ccg.andyt.grids.core.Grid2DSquareCellDoubleFactory
A directory for caching.
directory - Variable in class uk.ac.leeds.ccg.andyt.grids.core.Grid2DSquareCellIntFactory
A directory for caching.
distance(double, double, double, double) - Static method in class uk.ac.leeds.ccg.andyt.grids.utilities.Utilities
Returns the distance between a pair of coordinates
distanceToDataValue(Grid2DSquareCellDouble, Grid2DSquareCellDoubleFactory, boolean) - Method in class uk.ac.leeds.ccg.andyt.grids.process.Grid2DSquareCellProcessor
Returns a new Grid2DSquareCellDouble the values of which are the distance to the nearest data value TODO: Optimise as it is currently very slow and inefficient!!!
divide(Grid2DSquareCellDouble, Grid2DSquareCellDouble, Grid2DSquareCellDoubleFactory, double, boolean) - Method in class uk.ac.leeds.ccg.andyt.grids.process.Grid2DSquareCellProcessor
 
doFlowAccumulation(Grid2DSquareCellDouble, Grid2DSquareCellDouble, double, HashSet, Grid2DSquareCellDoubleFactory) - Method in class uk.ac.leeds.ccg.andyt.grids.process.Grid2DSquareCellProcessorDEM
TODO: docs frictionFactor = 75.0d; constant = 8.0d * 9.81d / frictionFactor; velocity = Math.sqrt( constant * waterDepth * changeInDepth / ChangeInLength ); discharge = velocity * waterDepth

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